Programme / Engineering design

Design is the record of choices made under constraints.

Learners move from a user or task need to concepts, models and tests while explaining the trade-offs behind each revision.

Tool access and project complexity increase only after readiness is demonstrated.
OPENQUESTION
01 / Question02 / Understand03 / Build04 / Verify
01
BIAA / FIT

Who this learning direction is for

Placement is based on readiness, prior experience and learning goals rather than age alone.

  • 01Learners who enjoy sketching, constructing and improving physical ideas
  • 02Coders or scientists who want to turn evidence into a designed system
  • 03Prerequisite: Introductory work requires no specialist fabrication experience
  • 04Prerequisite: Advanced builds require demonstrated tool safety and dimensional reasoning
02
BIAA / QUESTIONS

Questions learners investigate

Each unit begins with a question that can be explored through observation, code, construction or evidence.

  • 01Whose need is the design intended to serve?
  • 02Which constraints cannot be ignored?
  • 03What is the cheapest or simplest test that could reject a weak idea?
03
BIAA / LEARNING

What learners practise

Technical knowledge is developed alongside planning, documentation, testing and explanation.

  • 01Needs, criteria and constraints
  • 02Sketching, systems diagrams and concept comparison
  • 03Materials, structures, mechanisms and tolerances
  • 04Rapid models and functional prototypes
  • 05Test planning, trade-offs and design communication
04
BIAA / OUTCOMES

What learners produce

The expected outcome is a documented learning artefact, not an unverified promise of awards or certification.

  • 01A prototype that explores a stated function rather than pretending to be a finished product
  • 02A decision log connecting revisions to test evidence
  • 03Drawings or diagrams sufficient to communicate the design
05
BIAA / PROCESS

Learning process and assessment

Learners move through a repeatable cycle and receive feedback against visible criteria.

  • 01Interview or observe the need
  • 02Write criteria and constraints
  • 03Generate and compare concepts
  • 04Prototype, test and revise the highest-risk assumption
  • 05Assessment: Criteria are measurable where practical
  • 06Assessment: Concept selection includes trade-offs
  • 07Assessment: The prototype’s status and limitations are labelled honestly
06
BIAA / RESPONSIBILITY

Safety, ethics and the next step

Responsible making is part of the curriculum whenever tools, data, AI or autonomous systems are involved.

  • 01Tool, material and workspace controls match the operation
  • 02Accessibility and foreseeable misuse are considered
  • 03A classroom prototype is not represented as certified or deployment-ready
  • 04Next: Integrate electronics and code through robotics or IoT
  • 05Next: Develop a broader interdisciplinary capstone
BIAA / PROGRAMME FRAMEWORK

What learners make visible

01

Who it is for

  • Learners who enjoy sketching, constructing and improving physical ideas
  • Coders or scientists who want to turn evidence into a designed system
02

Starting point

  • Introductory work requires no specialist fabrication experience
  • Advanced builds require demonstrated tool safety and dimensional reasoning
03

Core questions

  • Whose need is the design intended to serve?
  • Which constraints cannot be ignored?
  • What is the cheapest or simplest test that could reject a weak idea?
04

What learners investigate

  • Needs, criteria and constraints
  • Sketching, systems diagrams and concept comparison
  • Materials, structures, mechanisms and tolerances
  • Rapid models and functional prototypes
  • Test planning, trade-offs and design communication
05

Project evidence

  • A prototype that explores a stated function rather than pretending to be a finished product
  • A decision log connecting revisions to test evidence
  • Drawings or diagrams sufficient to communicate the design
06

Learning process

  • Interview or observe the need
  • Write criteria and constraints
  • Generate and compare concepts
  • Prototype, test and revise the highest-risk assumption
07

How progress is reviewed

  • Criteria are measurable where practical
  • Concept selection includes trade-offs
  • The prototype’s status and limitations are labelled honestly
08

Safety & ethics

  • Tool, material and workspace controls match the operation
  • Accessibility and foreseeable misuse are considered
  • A classroom prototype is not represented as certified or deployment-ready
09

Where this can lead

  • Integrate electronics and code through robotics or IoT
  • Develop a broader interdisciplinary capstone

Questions to ask

Does a prototype have to look finished?

No. A useful prototype is built to answer a question; appearance matters only when it is part of that question.

Can learners design products for real users?

They can study needs and test concepts with appropriate consent and supervision, but should not claim professional validation without evidence.

BIAA / NEXT STEP

Choose a design pathway

Tool access and project complexity increase only after readiness is demonstrated.

Choose a design pathway